AKOFENA

Privacy Policy

Effective 17 October 2026 · Version 2026-10-17

AKOFENA: Blades of the Ancestors ("AKOFENA" or "the game") is made by Relu Spatial ("we", "us", "our"), based in Ghana. This policy explains what information the game collects, why we collect it, who can see it, and the choices you have. It covers the game at akofena.reluspatial.com and its online features.

The short version

  • Guests: your player name and stats stay on your device.
  • Accounts: we keep your email, player name, stats and match history so we can run your account, leaderboards, friends and tournaments.
  • Online matches connect players directly, so your opponent's device can see your IP address.
  • No ads, no tracking cookies, and we never sell or rent your information.
  • To see, correct or delete your information, email [email protected].

1Who we are

Relu Spatial is responsible for the personal information described in this policy (the "data controller"). You can reach us at [email protected].

2What we collect

2.1 If you play as a guest

Guest play needs no account. The game keeps the following in your browser's storage on your device, not on our servers:

If you play online as a guest, your player name is sent through our servers to your opponent, and your device connects to our servers to set up the match (see 2.4).

2.2 If you create an account

When you sign in on a device that has guest history, the game offers to add that history to your account. It is only uploaded if you agree.

2.3 Sign-in sessions

When you sign in, we keep a session record with your IP address and your browser and device type. This keeps you signed in and helps us protect your account. A session ends when you sign out, or after 30 days without use. Expired sessions are deleted automatically.

2.4 Online play

2.5 Anonymous usage counts

When the game opens, and when a match ends, it sends an anonymous count to our server: phone or computer, first visit or not, and installed app or browser; and for a match, the mode, difficulty, legend, arena and whether you won. These counts include no account ID, cookie or device ID, and we store only daily totals. We use your IP address for up to 24 hours only to stop abuse (rate limiting). The game sends no counts at all if your browser has "Do Not Track" or "Global Privacy Control" turned on.

2.6 Security and server logs

Like most online services, our servers and network provider may record IP addresses and basic request details to keep the service running and secure. We also keep short-lived records of IP addresses to limit repeated requests (for example, too many sign-in attempts). These records are deleted within about a day, and logs within a short time.

2.7 Emails

We send only account emails: a link to verify your email address and, when you ask, a link to reset your password. We don't send marketing emails.

2.8 Quick chat, voice chat, blocks and reports

2.9 What we don't collect

The game has no free-text chat, no purchases and no ads, and we never record or store voice chat. We don't collect your precise location, contacts, photos, payment details or advertising IDs. Scanning a QR code to pair two devices for a no-internet match uses your camera only on your device. The image never leaves your device.

3How we use your information

WhyWhat we useLegal basis
To run the game and your account: sign-in, saving stats, friends, online matches, leaderboards, tournaments, spectatingAccount details, game data, sessions, connection detailsProviding the service you asked for (contract)
To keep the game fair and safe: checking results by replaying match inputs, detecting cheating, stopping abuse, protecting accountsGame data, match inputs, IP addresses, sessionsOur legitimate interest in fair play and security
To keep players safe: blocks, reviewing reports and acting on themBlocks, reports, account details, the match details in a reportOur legitimate interest in a safe community
To connect quick chat and voice chat when you use themQuick-chat codes, your voice (passed through, never stored)Providing the service you asked for (contract)
To understand how the game is used and improve itAnonymous daily totalsOur legitimate interest in improving the game
To send account emailsEmail addressProviding the service (contract)
To keep a record that you accepted our Terms and this policyVersion and date acceptedOur legitimate interest and legal obligations
To meet legal obligations and respond to lawful requestsWhatever the request requires, kept to the minimumLegal obligation

We don't use your information for advertising, and we don't make decisions about you that have legal or similarly significant effects by automated means alone. If our cheat checks flag an account, a person reviews it before a ban.

4What other players can see

Choose a player name that doesn't reveal your real identity if you prefer to stay anonymous. When few players are online, Quick Match may pair you with a computer-controlled opponent. Their names are reserved for that purpose and never belong to real players.

5Cookies and storage on your device

You can clear all of this in your browser's settings. Clearing it deletes your guest name and stats on that device.

6Who we share information with

We never sell or rent your personal information, and we don't share it for advertising. We share it only with service providers that help us run the game, and only as much as they need:

We may also disclose information if the law requires it, to protect the rights, safety or property of our players, us or others, or as part of a merger, sale or transfer of the game, in which case this policy will continue to protect it.

7Where your information is processed

Our service providers may store and process information outside Ghana, including in the European Union and the United States. When they do, we rely on providers that protect it with appropriate safeguards.

8How long we keep it

9Security

We use encrypted connections (HTTPS), store passwords only as secure hashes, limit access to account information to a small number of authorised administrators, and log every administrative action. No system is perfectly secure, so please use a password you don't use anywhere else.

10Your rights and choices

Depending on where you live (including under Ghana's Data Protection Act, 2012 (Act 843) and, in Europe, the GDPR), you have the right to:

To make a request, email [email protected] from the email address on your account (so we can confirm it's you). We reply within 30 days. You can also complain to Ghana's Data Protection Commission (dataprotection.org.gh) or to the data protection authority where you live.

11Children

AKOFENA is for players aged 13 and over. We don't knowingly collect personal information from children under 13. If you are a parent or guardian and believe a child under 13 has created an account, email us at [email protected] and we will delete it. If you are under 18, please talk to a parent or guardian about playing online. Voice chat is only for players aged 16 and over.

12Changes to this policy

We may update this policy as the game changes. The version and effective date at the top will change, and when the changes matter, the game will ask you to review and accept the new version before you keep playing.

13Contact

Relu Spatial · [email protected]